Game Design Portfolio

Showcasing my journey as a game designer with immersive projects and creative level designs.

Dimensional Shift Map

black keyboard

My Projects

Explore my innovative game design projects showcasing creativity and skill.

Dimensional shift project

Responsibilities

1. created the 2nd level shown in the video at the 11:00 timestamp

2. created the coin collectible system along with the win condition tied to said collectibles. This would include the Ui for the coin counter and an invisible collision box at the end of the level that checks for whether or not the player has enough coins to pass to the next level.

3. created the logic/timeline used for the elevator shown in the 2nd level. The player presses a button to trigger the elevator and the timeline is what moves the elevator.

4. Created the teleporter within the 2nd level to make it easier for the player to move between the different floors after reaching a checkpoint

5. created the text prompts for the lore collectibles within the 2nd level

Vampire platformer project

Responsibilities

1. Blocked out level/implemented assets shown

2. Implemented and created music played in level

3. created asset and logic for key collectible

4. created logic for win condition

5. added vault collision box to custom assets

Responsibilities

1. Blocked out level

2. Implemented and created materials/meshes shown

3. created logic for collectibles shown

4. created logic for win condition

Third person map project